10 Seasons and counting, 5 Rounds a piece. Pick your hero and get to it!
The LAtest RoundJoin the DiscordThe Solo Crisis League takes the win/lose condition of the DC Deck-Building Game and its various Crisis expansions and asks "how well did you win" or "how badly did you lose" by comparing your results against people playing the same set-up. We use measurable stats like the number of cards left in the Main Deck, the cost of defeated Super-Villains, and Weaknesses in your own deck. Your score is calculate and released at the end of each Round. 5 Rounds makes a Season and each Season brings new challenges!
Get started now ❯The Discord is the center of the Solo Crisis League community. This is where you want to be to talk to other players, discuss strategy, share your victories, commiserate in your defeats, and maybe even join a game!
Get started now ❯Aquaman
Green Lantern
CRISIS Martian Manhunter
CRISIS Superman
Swamp Thing
Zatanna Zatara
Arkham Breakout, Wave of Terror, The Joker, and Anti-Monitor
There are two versions of the Crisis 1 rule book. Please be sure you are using the most recent version.
Black Canary
Starfire (HU)
CRISIS Red Tornado
CRISIS Shazam
Indigo-1
Kyle Rayner
Corrupted Companion, Hunting Down the Lanterns, Manhunter Invasion, Missing Heroes, Rise of the Dead, Reshaping Our World, and Shifting Loyalties
No Kyle Rayner special win condition (Crisis 2 Pg. 10 FAQ), No Villains in play or in Line-Up against CRISIS Nekron
# of Lantern Rings owned at end of game
Black Manta
Deathstroke
CRISIS Deathstroke
CRISIS Sinestro
Captain Boomerang
Deadshot
N/A
Be sure to follow the "Full Co-Op Crisis" set-up, not the "Hidden Objective Crisis" Set-up.
VP tokens at end of match
Superboy
Wonder Girl
CRISIS Beast Boy
CRISIS Blue Beetle
Arsenal
The Flash (C4)
N/A
Crisis cards are replaced by Personal Crisis. Be sure to destroy top card of the main deck for each Personal Crisis at the beginning of your turn. Super-Villains can't be defeated while any Villain is in the line-up.
# of Ongoing cards in play at end of game
Booster Gold
Shazam!
CRISIS Batgirl
CRISIS Hawkman
Saint Walker
White Lantern Deadman
Corrupted Companion, Hunting Down the Lanterns, Manhunter Invasion, Missing Heroes, Rise of the Dead, Reshaping Our World, and Shifting Loyalties
No Villains in play or in Line-Up against CRISIS Nekron.
Batgirl, Black Canary (HU), Booster Gold, Hawkman, Nightwing (HU), Red Tornado, Shazam!, Starfire (HU), Indigo-1, Kyle Rayner, Red Lantern Supergirl, Saint Walker, Star Sapphire, White Lantern Deadman
# of cards in your deck at end of game
Batman
The Flash (B)
Wonder Woman
Killer Frost
King Shark
Poison Ivy
Gain 1 VP for every Villain/Super-Villain you defeat.
Shuffle 3 unused Crisis Cards into the top half of the main deck (as per Season 2 Rules above) and use the "Full Co-Op Crisis" set-up, not the "Hidden Objective Crisis" Set-up.
# of villains in deck at end of game.
Hawkman
Nightwing (HU)
Vixen
Donna Troy
Nightwing (C4)
Tempest
N/A
Shuffle 2 unused Personal Crisis Cards into the top half of the main deck (as per Season 2 Rules above).
Most Personal Crisis cards as one time
Bane
BizarroL
Lex Luthor
Animal Man
Constantine
Robin
Arkham Breakout, Wave of Terror, The Joker, and Anti-Monitor
Shuffle 2 unused Crisis Cards into the top half of the main deck (as per Season 2 Rules above). Also, there are multiple rule books for Crisis 1. Please refer to the most recent version .
Kicks in deck at end of game
Blue Beetle
Beast Boy
Kid Flash
Red Lantern Supergirl
Saint Walker
Star Sapphire
Corrupted Companion, Hunting Down the Lanterns, Manhunter Invasion, Missing Heroes, Rise of the Dead, Reshaping Our World, and Shifting Loyalties
Shuffle 2 unused Crisis Cards into the top half of the main deck (as per Season 2 Rules above.) Also, no Villains in play or in Line-Up against CRISIS Nekron.
Beast Boy, Blue Beetle, Kid Flash, Raven, Red Robin, Starfire, Superboy, Wonder Girl, White Lantern Deadman, Indigo-1, Kyle Rayner, Saint Walker, Star Sapphire, and Red Lantern Supergirl.
Power Generated on final turn
Raven
Red Robin
Starfire (TT)
Black Lightning
Indigo-1
Kyle Rayner
Corrupted Companion, Hunting Down the Lanterns, Manhunter Invasion, Missing Heroes, Rise of the Dead, Reshaping Our World, and Shifting Loyalties
Shuffle 2 unused Crisis Cards into the top half of the main deck (as per Season 2 Rules above.) Also, no Villains in play or in Line-Up against CRISIS Nekron.
Beast Boy, Blue Beetle, Kid Flash, Raven, Red Robin, Starfire, Superboy, Wonder Girl, White Lantern Deadman, Indigo-1, Kyle Rayner, Saint Walker, Star Sapphire, and Red Lantern Supergirl.
# of Crisis Cards defeated before Vandal Savage
Cyborg
Superman
CRISIS Kid Flash
CRISIS Wonder Woman
Green Arrow
Robin
N/A
Destroy top card of main deck for each Personal Crisis in play.
# of cards in destroyed pile at end of game
Batgirl
Red Tornado
CRISIS The Flash
CRISIS Wonder Woman
Green Arrow
Robin
Arkham Breakout, Wave of Terror, The Joker, and Anti-Monitor
There are multiple versions of the rule book for Crisis 1. Please refer to the most recent version.
# of cards lost to Collapsing Parallel Worlds
Harley Quinn
The Joker
CRISIS Black Canary
CRISIS Nightwing
Star Sapphire
Kyle Rayner
Corrupted Companion, Hunting Down the Lanterns, Manhunter Invasion, Missing Heroes, Rise of the Dead, Reshaping Our World, and Shifting Loyalties
No villains in play or in line-up again Crisis Nekron
White Lantern Deadman, Indigo-1, Kyle Rayner, Saint Walker, Star Sapphire, Red Lantern Supergirl, CRISIS Batgirl, CRISIS Black Canary, CRISIS Booster Gold, CRISIS Hawkman, CRISIS Nightwing, CRISIS Red Tornado, CRISIS Shazam!, CRISIS Starfire (C2), Bane, Bizarro, Black Adam, Black Manta, Deathstroke, Harley Quinn, Lex Luthor, Sinestro, and The Joker.
Hero gained from Heroic Sacrifice
Skitter
Wonder Girl
CRISIS Bizarro
CRISIS Lex Luthor
Cheetah
Deadshot
Gain 1 VP for every Villain/Super-Villain you defeat.
Use the "Full Co-Op Crisis" set-up, not the "Hidden Objective Crisis" Set-up.
# of cards with 6+ cost owned at end of game
Black Canary (HU)
Hawkman
CRISIS Aquaman
CRISIS Green Lantern
Swamp Thing
Animal Man
Arkham Breakout, Wave of Terror, The Joker, and Anti-Monitor.
There are two versions of the Crisis 1 rule book, please be sure you are using the most recent version.
# of cards with 3- cost at end of game
Martian Manhunter
CRISIS Booster Gold
Saint Walker
Mirror Master
Trickster
Weather Wizard
14 (Adjust the text of "Immortal Villain" to read: "When a non-villain card with cost 7 or greater enters the lineup, destroy it and replace it.")
Corrupted Companion, Hunting Down the Lanterns, Manhunter Invasion, Missing Heroes, Rise of the Dead, Reshaping Our World, and Shifting Loyalties
No Villains in play or in Line-Up against CRISIS Nekron
Aquaman, Batman, Captain Cold, CRISIS Batgirl, CRISIS Black Canary, CRISIS Booster Gold, CRISIS Hawkman, CRISIS Nightwing, CRISIS Red Tornado, CRISIS Shazam!, CRISIS Starfire (C2), Cyborg, Golden Glider, Green Lantern, Heatwave, Indigo-1, Kyle Rayner, Martian Manhunter, Mirror Master, Red Lantern Supergirl, Saint Walker, Star Sapphire, Superman, The Flash (B), Trickster, Weather Wizard, White Lantern Deadman, and Wonder Woman
# of Superpower cards in your deck
(Different than Round 5) In order to use Crossover 5's Teamwork ability we'll be using a "Teamwork Stack". This stack starts with 5 Punches and 5 Vulnerabilities.
Shazam!
CRISIS Black Manta
Poison Ivy
Doctor Fate
Power Girl
Wildcat
13
Gain 1 VP for every Villain you defeat
See Season 4 rules
# of Starters in your deck
Harley Quinn
CRISIS Wonder Girl
Omen
Batwoman
Katana
Oracle
Star with Villainous Lineage on top of the Personal Crisis Stack
N/A
See Season 4 rules, Gypsy should not be included given that it is a promo card, and destroy top card of main deck for each Personal Crisis in play.
# of Starters in your deck
Raven
CRISIS Cyborg
Swamp Thing
Brainiac 5
Cosmic Boy
Chameleon Boy
14
Arkham Breakout, Wave of Terror, The Joker, and Anti-Monitor.
If a Villain or Crisis makes you discard a card, put it under your Superhero instead.
When you Time Travel a card in the Line-up, rotate it 90 degrees. Rotated cards can still be bought, but if it turns upright, put it on the bottom of the Main Deck and replace it. Super-Villains can not be Time Traveled.
Crossover 3 Super-Villains "attacks" become "First Appearance Attacks"
See Season 4 rules. There are two versions of the Crisis 1 rule book, please be sure you are using the most recent version.
# of Time Travel Cards Owned
Cyborg (DNM)
CRISIS Batman
Green Arrow
Captain Cold
Golden Glider
Heatwave
14
Arkham Breakout, Wave of Terror, The Joker, and Anti-Monitor.
See Season 4 rules. There are two versions of the Crisis 1 rule book, please be sure you are using the most recent version.
Total VP at end of game (tokens + cards owned)
(Different than Round 1) In order to use Crossover 5's Teamwork ability we'll be using a "Teamwork Stack". This stack starts with 7 Punches and 3 Vulnerabilities.
Whenever you...
When you use the Teamwork ability, discard the used card to the Teamwork discard pile. If the Teamwork Stack runs out, simply shuffled the discarded Teamwork cards to make a new stack. To understand how the Teamwork ability works, see the Crossover 5 rule card.
Heroes: Start the game with Batman (DNM) under The Batman Who Laughs. Create a Sidekick Stack consisting of the 5 Characters from the above list you did not start with this Round. At no point can you control more than your Starting Hero and 1 Sidekick.
Weaknesses: When you play two Weaknesses your turn ends.
Crisis: When you beat a Crisis, add the top card of the Sidekick Stack under The Batman Who Laughs
Super-Villains: When you defeat a Supervillain:
Set 1 - CRISIS Bane or CRISIS Black Adam
Set 2 - Cyborg (B) or Vixen
Set 3 - Aquaman (B) or Killer Frost
Gain 1 VP for every Villain/Super-Villain you defeat.
Select only 1 character from each set above for your 3 attempts.
Final cost of Crisis Mazahs!
Set 1 - CRISIS Red Robin or CRISIS Superboy
Set 2 - Black Canary (HU) or Donna Troy
Set 3 - Batgirl or Omen
N/A
Select only 1 character from each set above for your 3 attempts. Destroy top card of main deck for each Personal Crisis in play.
Final cost of Crisis Trigon
Set 1 - Black Adam or Sinestro
Set 2 - CRISIS Cyborg or Zatanna Zatara
Set 3 - CRISIS The Flash or Constantine
Arkham Breakout, Wave of Terror, The Joker, and Anti-Monitor
Select only 1 character from each set above for your 3 attempts.
Final cost of Crisis Anti-Monitor
Set 1 - CRISIS Starfire (C2) or CRISIS Nightwing
Set 2 - Indigo-1 or Saint Walker
Set 3 - Beast Boy or Raven
Corrupted Companion, Hunting Down the Lanterns, Manhunter Invasion, Missing Heroes, Rise of the Dead, Reshaping Our World, and Shifting Loyalties
Select only 1 character from each set above for your 3 attempts. No Villains in play or in Line-Up against CRISIS Nekron
Set 1 - CRISIS Batgirl, CRISIS Booster Gold, CRISIS Nightwing, and CRISIS Starfire (C2)
Set 2 - CRISIS Black Canary, CRISIS Shazam!, Indigo-1, Kyle Rayner, Red Lantern Supergirl, Red Robin, Saint Walker, Skitter, Star Sapphire, Starfire (TT), Superboy, and Wonder Girl
Set 3 - Beast Boy, Blue Beetle, CRISIS Hawkman, CRISIS Red Tornado, Kid Flash, Raven, and White Lantern Deadman
Cost of Super-Villain Brought out by Crisis Nekron
Coming Soon!
Set 1 - Doctor Fate (DNM) or Wonder Woman (DNM)
Set 2 - Kyle Rayner or Star Sapphire
Set 3 - CRISIS Hawkman or CRISIS Red Tornado
Corrupted Companion, Hunting Down the Lanterns, Manhunter Invasion, Missing Heroes, Rise of the Dead, Reshaping Our World, and Shifting Loyalties
Select only 1 character from each set above for your 3 attempts. No Villains in play or in Line-Up against CRISIS Nekron. DNM rules below.
Randomly select a character from the stack next to The Batman Who Laughs. If this stack is empty, rescue a random character under The Batman Who Laughs.
VP of cards in play on last turn
Set 1 - Aquaman (DNM), Cyborg (DNM), Deathstroke (DNM), Doctor Fate (DNM), Hal Jordan, Kendra Saunders, Mister Terrific (DNM), Plastic Man, Superman (DNM), The Flash (DNM), Wonder Woman (DNM), CRISIS Batgirl, CRISIS Booster Gold, CRISIS Nightwing, and CRISIS Shazam!
Set 2 - CRISIS Black Canary, Indigo-1, Kyle Rayner, Red Lantern Supergirl, Saint Walker, and Star Sapphire
Set 3 - CRISIS Hawkman, CRISIS Red Tornado, CRISIS Starfire (C2), and White Lantern Deadman
This mode follows most of the Dark nights Metal rules with the following exceptions. When you rescue a Character from the Batman Who Laughs place them at the bottom of the "Hero Stack"/Your Hero. You can have any number of characters under your hero. This is the "Hero Stack". At the beginning of each turn, put your hero at the bottom of this "Hero Stack". The revealed character is your hero for this turn. If you play 2 weaknesses, your current Hero becomes captured. If a Crisis or Super-Villain affects your Hero, it affects the whole stack.
(Example: Heroic Sacrifice - Your whole Hero Stack would be destroyed and your new hero would be drawn from the Heroic Sacrifice pool.)
Coming Soon!
CRISIS Aquaman +
Superman (B) or The Flash (DNM)
CRISIS Green Lantern +
CRISIS Martian Manhunter or Bane
CRISIS Superman +
Robin or Beast Boy
Follow Season 6 challenges
Superpowers in Deck
CRISIS Booster Gold+Red Tornado or Martian Manhunter
Red Lantern Supergirl + CRISIS Batgirl or Black Adam
White Lantern Deadman + CRISIS Nightwing or Kid Flash
Follow Season 6 challenges. No Kyle Rayner Win Condition.
Equipment in Decks
CRISIS Bizarro + King Shark or Wonder Woman (B)
Bizarro + The Joker or Booster Gold
Sinestro + CRISIS Lex Luthor or Blue Beetle
Follow Season 6 challenges
Villains in decks
CRISIS Beast Boy + Nightwing (C4) or Black Manta
CRISIS Starfire (C4)+ The Flash (C4) or CRISIS Blue Beetle
CRISIS KId Flash + Raven or CRISIS Starfire (C2)
Follow the Season 6 rules. Be sure to remove the correct Super-Villains for each attempt. Double check the Personal Crisis rules for multiple players.
Heroes in Deck
CRISIS Harley Quinn + Deathstroke (DNM) or Hal Jordan
Plastic Man + Kendra Saunders or Cheetah
Superman (DNM) + Mister Terrific (DNM) or Killer Frost
Follow Season 6 challenges. Double check the Personal Crisis rules for multiple players.
Starters in Deck
Heroes: Batman (DNM) starts under The Batman Who Laughs. The rest of the Captured Superheroes start next to The Batman Who Laughs.
This mode follows most of the Dark nights Metal rules with the following exceptions. When you rescue a Character from the Batman Who Laughs they become a third character who both Player 1 and Player 2 benefit from. Each time you Rescue a character either rescue a character for a player who has no hero or replace your third character. You must do one of these options.
- Saint Walker
0 CRISIS Hawkman
+ Batman (DNM)
- CRISIS Black Canary
0 CRISIS Raven
+ The Flash (B)
- CRISIS Red Tornado
0 Starfire (TT)
+ Wonder Woman (B)
Don't forget about character bonuses! Be sure to remove the correct Super-Villains for each attempt. No villains in play to defeat Crisis Nekron.
# of owned cards at end of game.
- CRISIS Starfire (C4)
0 Shazam!
+ King Shark
- Animal Man
0 CRISIS Black Manta
+ Cyborg (DNM)
- CRISIS Sinestro
0 Cheetah
+ Captain Boomerang
Don't forget about character bonuses! Be sure to remove the correct Super-Villains for each attempt. Gain 1 VP whenever you defeat a Villain.
Cards in Destroyed pile.
- Constantine
0 Poison Ivy
+ The Flash (DNM)
- CRISIS Deathstroke
0 CRISIS Red Robin
+ Bizarro
- Killer Frost
0 The Flash (C4)
+ Cyborg (B)
Don't forget about character bonuses! Be sure to remove the correct Super-Villains for each attempt.
Unity Cards Owned
- CRISIS Bane
0 CRISIS Batman
+ Deadshot
- Beast Boy
0 Skitter
+ Green Lantern
- CRISIS Wonder Woman
0 Kid Flash
+ Booster Gold
N/A
Locations in Play
- Red Robin
0 Aquaman (DNM)
+ Mister Terrific (DNM)
- Zatanna Zatara
0 Wonder Woman (DNM)
+ Black Manta
- CRISIS Starfire (C2)
0 Harley Quinn
+ Superman (DNM)
Be sure to remove the correct Super-Villains for each attempt and refer to the DNM specific rules below.
Weaknesses in Score Pile
Heroes: Batman (DNM) starts under The Batman Who Laughs. The rest of the Captured Superheroes start next to The Batman Who Laughs.
This mode follows most of the Dark nights Metal rules with the following exceptions:
(Example: If Impossible Mode Ra's Al Ghul is on top of the Super-Villain stack, you would need to pay at least 18 Power in one Confrontation in order to beat Ra's al Ghul and level up your hero.)
Aquaman [Confrontations]
OR
Ocean Master [Confrontations]
Wonder Woman [Confrontations]
OR
Circe [Confrontations]
Zatanna Zatara [Confrontations]
OR
Felix Faust [Confrontations]
Follow Season 8 set-up and familiarize yourself with Confrontations rules.
Character Level at end of game.
Green Lantern [Rivals 2]
OR
Sinestro [Rivals 2]
Batman [Rivals 1]
OR
The Joker [Rivals 1]
Superman [Confrontations]
OR
Lex Luthor [Confrontations]
Level 1 of the character you did not choose.
Follow Season 8 set-up and familiarize yourself with Confrontations rules.
Character Level at end of game.
Superman [Confrontations]
OR
Lex Luthor [Confrontations]
Batman [Rivals 1]
OR
Sinestro [Rivals 2]
Zatanna Zatara [Confrontations]
OR
Circe [Confrontations]
Follow the Season 8 rules. Gain 1 VP whenever you defeat a Villain.
Character Level at end of game.
Batman [Rivals 1]
OR
The Joker [Rivals 1]
Felix Faust [Confrontations]
OR
Sinestro [Rivals 2]
Aquaman [Confrontations]
OR
Wonder Woman [Confrontations]
Follow the Season 8 rules. Enhanced Strengths instead of Kicks. Destroy the top card of the Main Deck for each Personal Crisis in play.
Character Level at end of game.
Batman [Rivals 1]
OR
Fleix Faust [Confrontations]
The Joker [Rivals 1]
OR
Ocean Master [Confrontations]
Green Lantern [Rivals 2]
OR
Wonder Woman [Confrontations]
Follow the Season 8 rules. Enhanced Strengths instead of Kicks. Destroy the top card of the Main Deck for each Personal Crisis in play.
Character Level at end of game.
CRISIS Black Canary
OR
Kendra Saunders
CRISIS Blue Beetle
OR
CRISIS Red Tornado
CRISIS Shazam!
OR
Hawkman
Double check the Solo Crisis Rules to make sure you're playing each Crisis/Super-Villain correctly.
CRISIS Cyborg
OR
CRISIS Starfire (C4)
CRISIS Superboy
OR
Starfire (TT)
CRISIS Bane
OR
CRISIS Raven
CRISIS Bane, CRISIS Cyborg, CRISIS Raven, CRISIS Starfire (C4), CRISIS Superboy, & Starfire (TT)
Double check the Solo rules in the Crisis 2 Rulebook
Blue Beetle
OR
Constantine
CRISIS The Flash
OR
Raven
Kyle Rayner
OR
Swamp Thing
Gain 1 VP whenever you defeat a Villain.
Kid Flash
OR
Starfire (HU)
CRISIS Starfire (C2)
OR
CRISIS Black Manta
Batgirl
OR
Nightwing
Destroy the top card of the Main Deck for each Personal Crisis in play.
Deathstroke [DNM]
OR
CRISIS Wonder Woman
CRISIS Red Robin
OR
Green Arrow
Saint Walker
OR
Indigo-1
Gain 1 VP whenever you defeat a Villain
Deathstroke [DNM] [P]
OR
Wonder Woman [DNM]
Mister Terrific [DNM]
OR
Harley Quinn [FE]
Plastic Man [DNM]
OR
Doctor Fate [DNM]
Double check the Solo Crisis Rules to make sure you're playing each Crisis/Super-Villain correctly.
CRISIS Batman [C1]
OR
Hal Jordan [DNM]
CRISIS Black Adam [C3]
OR
CRISIS Red Robin [C4]
Kendra Saunders [DNM]
OR
Superboy [TT]
CRISIS Batman [C1], CRISIS Black Adam [C3], CRISIS Red Robin [C4], Hal Jordan [DNM], Kendra Saunders [DNM], & Superboy [TT]
Double check the Solo rules in the Crisis 2 Rulebook
Bane [FE] [P]
OR
Batgirl [HU]
Tempest [C4]
OR
CRISIS Wonder Girl [C4]
Lex Luthor [FE]
OR
CRISIS Shazam! [C2]
Gain 1 VP whenever you defeat a Villain.
The Joker [FE] [P]
OR
Aquaman [DNM]
Deathstroke [FE]
OR
CRISIS The Flash [C1]
CRISIS Sinestro [C3]
OR
CRISIS Cyborg [C1]
Destroy the top card of the Main Deck for each Personal Crisis in play. For Crisis score, note whether you completed the Personal Crisis stack or not.
Shazam! [HU]
OR
Kid Flash [TT] [P]
Cyborg [DNM]
OR
Poison Ivy [C3]
Raven [TT]
OR
Black Canary [HU]
Lightning Lad [X3]
OR
Saturn Girl [X3]
Brainiac 5 [X3]
OR
Phantom Girl [X3]
Chameleon Boy [X3]
OR
Cosmic Boy [X3]
N/A
Gain 1 VP whenever you defeat a Villain.
Big Barda [X7]
OR
Granny Goodness [X7]
Orion [X7]
OR
Kalibak [X7]
Mister Miracle [X7]
OR
Darkseid [X7]
Homeworld Stacks
The Comedian [X4]
OR
Rorschach [X4]
Nite Owl [X4]
OR
Silk Spectre [X4]
Dr. Manhattan [X4]
OR
Ozymandias [X4]
Double check the Solo Crisis Rules to make sure you're playing each Crisis/Super-Villain correctly.
Catwoman [X6]
OR
Huntress [X6]
Black Canary [X6]
OR
Batwoman [X6]
Katana [X6]
OR
Oracle [X6]
Batwoman [X6], Black Canary [X6], Catwoman [X6], Huntress [X6], Katana [X6], & Oracle [X6]
No Crisis Main Deck cards should be used. Be sure to remove the correct Super-Villains for each attempt. No villains in play to defeat Crisis Nekron.
Jay Garrick [X1]
OR
Stargirl [X1]
Alan Scott [X1]
OR
Mister Terrific [X1]
Power Girl [X1]
OR
Wildcat [X1]
Alan Scott [X1], Jay Garrick [X1], Mister Terrific [X1], Power Girl [X1], Stargirl [X1], & Wildcat [X1]
Season 12 operates with standard Solo Crisis Rules.
This Season uses Randomized Base Sets. In each Round, refer to the Main Deck section for the components of the Main Deck
Red Robin [TT]
CRISIS Superboy [C4]
OR
Superboy [TT]
Arsenal [C4]
OR
Black Lightning [P]
OR
The Flash [DNM]
Double check the Solo Crisis Rules to make sure you're playing each Crisis/Super-Villain correctly.
Batman [B]
Batgirl [HU]
OR
The Joker [FE] [P]
Cyborg [DNM]
OR
Mister Terrific [DNM]
OR
Kendra Saunders [DNM]
Batgirl [HU], Batman [B], Cyborg [DNM], The Joker [FE] [P], Kendra Saunders [DNM], & Mister Terrific [DNM]
CRISIS Batgirl [C2]
Plastic Man [DNM]
OR
Hal Jordan [DNM]
Deathstroke [DNM] [P]
OR
Nightwing [C4]
OR
Black Adam [FE]
Gain 1 VP whenever you defeat a Villain.
Batman [DNM]
Red Tornado [HU]
OR
Doctor Fate [DNM]
Bane [FE] [P]
OR
CRISIS Black Adam [C3]
OR
CRISIS Shazam! [C2]
Lex Luthor [FE]
CRISIS Deathstroke [C3]
OR
CRISIS Bane [C3]
Skitter [TT] [P]
OR
Wonder Woman [DNM]
OR
CRISIS Sinestro [C3]
Season 13 operates with standard Solo Crisis Rules.
CRISIS Superboy [C4]
Batman [B]
OR
CRISIS Batgirl [C2]
Batman [DNM]
OR
Omen [C4]
OR
Vixen [P]
Double check the Solo Crisis Rules to make sure you're playing each Crisis/Super-Villain correctly.
Nightwing [C4]
Lex Luthor [FE]
OR
CRISIS Blue Beetle [C4]
Arsenal [C4]
OR
CRISIS Wonder Woman [C1]
OR
White Lantern Sinestro [C2] [P]
Arsenal [C4], CRISIS Blue Beetle [C4], CRISIS Wonder Woman [C1], Lex Luthor [FE], Nightwing [C4], & White Lantern Sinestro [C2] [P]
CRISIS Raven [C4]
The Flash [DNM]
OR
CRISIS Starfire [C4]
CRISIS Cyborg [C1]
OR
CRISIS Superman [C1]
OR
Red Robin [TT]
Gain 1 VP whenever you defeat a Villain.
Black Canary [HU]
CRISIS Nightwing [C2]
OR
Deadshot [C3]
Green Arrow [C1]
OR
Swamp Thing [C1]
OR
Martian Manhunter [B] [P]
Black Adam [FE]
Starfire [TT]
OR
Blue Beetle [TT]
Robin [C1]
OR
Nightwing [HU]
OR
Black Lightning [P]
Season 14 operates with standard Solo Crisis Rules.
CRISIS Wonder Girl [C4]
CRISIS Deathstroke [C3]
OR
Superman [DNM]
Indigo-1 [C2]
OR
Sinestro [FE]
OR
Superboy [TT]
Double check the Solo Crisis Rules to make sure you're playing each Crisis/Super-Villain correctly.
Poison Ivy [C3]
Deathstroke [FE]
OR
Plastic Man [DNM]
Bizarro [FE]
OR
Hawkman [HU]
OR
Vixen [P]
Bizarro [FE], Deathstroke [FE], Hawkman [HU], Plastic Man [DNM], Poison Ivy [C3], & Vixen [P]
Tempest [C4]
Doctor Fate [DNM]
OR
Cheetah [C3]
CRISIS Martian Manhunter [C1]
OR
CRISIS Hawkman [C2]
OR
White Lantern Sinestro [C2] [P]
Be sure to follow the "Full Co-Op Crisis" set-up, not the "Hidden Objective Crisis" Set-up.
CRISIS Batman [C1]
Black Manta [FE]
OR
CRISIS Green Lantern [C1]
Batman [B]
OR
Green Lantern [B]
OR
Starfire [HU] [P]
Aquaman [DNM]
Nightwing [HU]
OR
Batman [DNM]
King Shark [C3]
OR
Star Sapphire [C2]
OR
Martian Manhunter [B] [P]
Season 15 operates with standard Solo Crisis Rules.
Hal Jordan [DNM]
Blue Beetle [TT]
OR
The Flash [C4]
CRISIS Starfire [C2]
OR
Star Sapphire [C2]
OR
The Joker [FE] [P]
Double check the Solo Crisis Rules to make sure you're playing each Crisis/Super-Villain correctly.
Mister Terrific [DNM]
Plastic Man [DNM]
OR
Killer Frost [C3]
Aquaman [B]
OR
CRISIS Martian Manhunter [C1]
OR
Deathstroke [DNM] [P]
Shazam! [HU]
Doctor Fate [DNM]
OR
Omen [C4]
CRISIS Hawkman [C2]
OR
Nightwing [C4]
OR
Bane [FE] [P]
Be sure to follow the "Full Co-Op Crisis" set-up, not the "Hidden Objective Crisis" Set-up.
Raven [TT]
Starfire [TT]
OR
CRISIS Batgirl [C2]
Sinestro [FE]
OR
Booster Gold [HU]
OR
Black Lightning [P]
Cyborg [DNM]
Constantine [C1]
OR
Captain Boomerang [C3]
Batman [B]
OR
King Shark [C3]
OR
Kid Flash [TT] [P]
Season 16 operates with standard Solo Crisis Rules. Each Round will introduce a new element from the 10th Anniversary Kickstarter in order for us to try out some of the new toys.
Injustice Harley Quinn [I]
OR
Injustice Catwoman [I] [K]
Injustice Shazam [I] [K]
OR
Injustice Raven [I] [K]
Injustice Lex Luthor [I] [K]
OR
Injustice Superman [I]
Double check the Solo Crisis Rules to make sure you're playing each Crisis/Super-Villain correctly.
Injustice Nightwing [I] [K]
OR
Injustice Yellow Lantern [I]
Injustice Batman [I]
OR
Injustice The Joker [Earth-1] [I]
Injustice Green Arrow [I]
OR
Injustice Wonder Woman [I]
Injustice Nightwing [I] [K], Injustice Yellow Lantern [I], Injustice Batman [I], Injustice The Joker [Earth-1] [I], Injustice Green Arrow [I], & Injustice Wonder Woman [I]
Injustice Content
The Flash [Level 1]
OR
Reverse-Flash [Level 1]
The Flash [Level 12]
OR
Reverse-Flash [Level 2]
The Flash [Level 3]
OR
Reverse-Flash [Level 3]
Be sure to follow the "Full Co-Op Crisis" set-up, not the "Hidden Objective Crisis" Set-up. Gain 1VP for each defeated VIllain.
Solomon Grundy [P]
OR
Supergirl [P]
The Batman Who Laughs [P]
OR
Lobo [P]
Green Lantern [Jessica Cruz] [P]
OR
Kickstarter Backer [P]
Stargirl [X9]
OR
Wonder Woman [X9]
Batwoman [X9]
OR
Supergirl [X9]
Commander Waller [X9] [K]
OR
Zatanna [X9]
Stargirl [X1]
Alan Scott [X1]
OR
Mister Terrific [X1]
Jay Garrick [X1]
OR
Power Girl [X1]
OR
Wildcat [X1]
Double check the Solo Crisis Rules to make sure you're playing each Crisis/Super-Villain correctly.
Huntress [X6]
Batwoman [X6]
OR
Catwoman [X6]
Black Canary [X6]
OR
Katana [X6]
OR
Oracle [X6]
Heatwave [X5]
Captain Cold [X5]
OR
Golden Glider [X5]
Mirror Master [X5]
OR
Trickster [X5]
OR
Weather Wizard [X5]
Stargirl [X9]
Batwoman [X9]
OR
Mera [X9]
Commander Waller [X9] [K]
OR
Supergirl [X9]
OR
Wonder Woman [X9]
Lightning Lad [X3]
Phantom Girl [X3]
OR
Saturn Girl [X3]
Brainiac 5 [X3]
OR
Chamelaeon Boy [X3]
OR
Cosmic Boy [X3]
Season 18 operates with standard Solo Crisis Rules.
This Season uses Randomized Base Sets. In each Round, refer to the Main Deck section for the components of the Main Deck
CRISIS Red Robin [C4]
CRISIS Black Manta [C3]
OR
The Flash [B]
Captain Boomerang [C3]
OR
Starfire [TT]
OR
White Lantern Sinestro [C2][P]
Double check the Solo Crisis Rules to make sure you're playing each Crisis/Super-Villain correctly.
CRISIS The Flash [C1]
Tempest [C4]
OR
The Flash [C4]
Green Lantern [B]
OR
Hawkman [HU]
OR
The Batman Who Laughs [P]
CRISIS Batman [C1]
Blue Beetle [TT]
OR
CRISIS Blue Beetle [C4]
Star Sapphire [C2]
OR
CRISIS Starfire [C2]
OR
Solomon Grundy [P]
Gain 1 VP whenever you defeat a Villain.
Harley Quinn [FE]
Constantine [C1]
OR
Robin [C1]
Indicgo-1 [C2]
OR
Wonder Woman [B]
OR
Skitter [TT]
CRISIS Black Adam [C3]
Green Arrow [C1]
OR
Aquaman [DNM]
Beast Boy [TT]
OR
Saint Walker [C2
OR
Supergirl [P]
Season 19 operates with standard Solo Crisis Rules.
This Season introduces content from the Justice League Dark Kickstarter. Each Round will have a slightly different set-up to try out all of the new sets. Be sure to pay attention to any "Special:" instructions.
Papa Midnite [JLDX]
Ragman [JLD]
OR
Enchantress [JLDX]
Doctor Fate [JLD]
OR
Madame Xanadu [JLD] [K]
OR
Solomon Grundy [JLDX]
CRISIS Wildcat [XC1]
CRISIS Green Lantern [Alan Scott] [XC1]
OR
CRISIS Stargirl [XC1]
CRISIS Doctor Fate [XC1]
OR
CRISIS The Flash [XC1]
OR
CRISIS Power Girl [XC1]
Shazam! [Con]
Black Adam [Con]
Shazam! [Con]
OR
Black Adam [Con]
???
???
OR
???
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OR
???
OR
???
???
???
OR
???
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OR
???
OR
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(Unless contradicting with with Season / Round specifications)
Set-up will follow the Crisis Solo-Play rules printed in the CRISIS rule book(s). Use the proper number of Crisis cards and Impossible Mode Super-Villains as well as shuffling in the new Main Deck cards. Almost any solo-mode conflict can be answered with the CRISIS rule book and will also be noted in that Round's set-up description. You'll be completing 3 games during each round, each using a different Hero/Supervillain.
The available Heroes/Villains will be announced in the Round set-up. For Seasons 1-4 You'll be able to choose 3 of the 6 randomly selected Heroes/Super-villains each Round (1 for each attempt.) For Seasons 5+ you'll select 1 Hero/Super-Villain form each of 3 sets. IF a Crisis makes you select a random new character, your random selection may be drawn from only the Base Game/Crisis set used that Round, being sure to follow the Crisis card's requirements. You will not be limited to the 6 pre-selected Heroes in this instance and are trusted to be honest with your random selection.
The proper reporting page can be found in the Round info and should be filled out after the completion of each attempt. Meaning, I should receive 3 reports from you each Round. If you submit more than 3 reports, only the first 3 will be accepted. You'll have until end of day on the final day of each Round to get your third report in. If you complete less than 3 games, your data will be removed from the set and you'll be excluded from the ranking. This is the only fair way to stop people from taking advantage of having one really good game to base their score on. Results of all reporting will be shared the following day, pending my availability.
At the end of each Round, I'll release Round Rankings, Season Rankings, and Overall Rankings below the Round info. Even if you don't have every set/expansion you'll be able to enter for the rankings of the weeks you are able and work your way up each leaderboard.Rankings will be determined with the following weighting:
Rounds Completed > Win% > Adjusted Main Deck Score > Adjusted Super-Villain Score > Weaknesses in Deck
Yes! Just follow the proper set-up info for the Season/Round you'd like to attempt and submit your results via the Late/Absent form. Your data will not change the official Round results, but it will affect Season and Overall rankings.
No problem. Simply re-submit the form with the correct info and call attention to the reason for the changes in the "Questions and Comments" section.
The new Main Deck cards should be shuffled into the top half of the Main Deck with the following exceptions:
With the above Base Game + Crisis Expansion combinations, the new Main Deck cards should be shuffled throughout the Main Deck.
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